Using the game Just Dance as a context opened up a wide range of
opportunities for learning experiences.
Our focus learning, through the context of Just Dance, was to create an
attractive and informative poster advertising a dance performance. Below is a copy of our full lesson plan
should you wish to read and understand it in greater detail.
Class/Group:
P6 group (8 children) Lesson: Just Dance Date: 16.2.12
Previous
Experience
We are
not sure if they have experience with Just Dance on the Wii, but we think
mostly all children will have had some sort of experience working with
computer consoles. We assume children
will have had some experience making a poster before.
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Working
towards outcomes of a Curriculum for Excellence
I can
select ideas and relevant information, organise these in an appropriate way
for my purpose and use suitable vocabulary for my audience. LIT 2-06A
I can
develop and communicate my ideas, demonstrating imagination and presenting at
least one possible solution to a design problem. EXA 2-06A
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ASSESSMENT
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Learning
Intentions
WALT:
-
create an attractive and informative poster
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Success Criteria
I will be
able to:
- make my poster eye-catching and colourful
- include relevant information e.g. venue,
cost
- create a name and logo for my dance crew
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Methods
-
Thumbs up, thumbs down
-
Checking children’s posters and assessing it against the success
criteria
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Timing
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Resources
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5 mins
5 mins
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Setting
the context/Beginning the lesson (Introduction)
Introduce
ourselves and let the children introduce themselves. Let everyone put a name tag on, including
us
Q – Has
anyone ever seen a dance performance before? (real life, tv…)
Q – Has
anyone ever participated in a dance performance before?
Show them
a dance performance they may be familiar with – Diversity on
Teaching
the learning intentions (Development)
Diversity’s
clip has led quite nicely into what we will be doing today – focusing on
dance performances.
Our
learning intention today is to create an attractive and informative poster.
We have
two activities for today:
1. To
explore Just Dance 3 on the Wii. (Children will be trained on the job).
2. To
create a poster advertising a dance performance. We would like you to do one each but you
can all discuss it together and help each other out.
Resources
on table – help yourselves. Logo examples on table to give you some
inspiration for creating your own logos.
Go over
the success criteria which are on the ‘think about…’ sheet and answer any
questions the children may have about the task.
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Paper,
pens, sellotape
Youtube clip
Projector
Screen
Wii console, 4 controllers, just dance game
A4 &
A3 paper, pens, pencils, rulers, logo examples, ‘think about’ sheets
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15 mins
5 mins
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All
children will start working on their poster, minus one group of 4 children
who will go straight onto the Wii. The children will take it in turns (in
groups of 4) on the Wii, having the opportunity to complete two short songs
in each turn. The children will continue to rotate in this manner.
Ending
the lesson (Plenary)
Stop the
children and do ‘thumbs up, thumbs down’ so see if they feel they have met
the success criteria.
Q – Have
you had experience with two stars and a wish before? Inform the children they
will be giving todays activities two stars and a wish. Give the children a post it note each and
once they have finished they can stick it on a big piece of paper on the
wall.
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A3 piece of paper, post it notes |
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Success
Criteria Results
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Next
steps for the children
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EVALUATING MY PRACTICE
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Going
well (what worked and why?)
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Areas for
development (what didn’t work and why?)
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Next
Steps for Me
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In planning our lesson, we decided to introduce it with a video clip
from ‘Britain ’s
Got Talent’ winners Diversity. We chose this
dance group because we believed they would be meaningful and relevant to the
children as we thought most children would have seen them before. Also we believed their type of dance would
appeal to both boys and girls therefore allowing all children to be engaged
through the context.
For the vast majority of children our context was really engaging and
enjoyable. One child was slightly
hesitant about joining in with the dancing but did so and enjoyed it, then went
on to produce a fantastic poster.
However another child was completely disengaged from the dancing
context, meaning he was then disengaged with making a poster as he was so upset
by the whole dance experience. I believe
we could have avoided this situation if we allowed an element of
personalisation and choice to the context. This was difficult to do as we had no
communication with the children before they came to the University. However what we could have done was: create
two contexts with a different task for each one, then let each group of 8
children choose between them which context they wanted to engage in. Another factor contributing to this child’s
disengagement was because we didn’t know the children. When I spoke to their class teacher about the
situation she said she knew this would happen with this child as he thinks he
is too cool for such things and has acted like this before. This reinforced the importance of knowing the
children in your class so you can cater to individual’s needs and interests.
A further observation from today was that the final group (3 groups in
total) engaged most in both the context and in making the posters. This could be due to a few reasons. It could be because by our third time of
presenting the context and activity we made it more exciting, meaning the
children responded better to the context.
Or it could simply be that the children in the third group were the most
interested and motivated by dance in comparison to the children in the other
groups, so it was always going to happen that way.
The vast majority of children really enjoyed engaging with the game
Just Dance on the Wii and making a poster.
The general opinion of the children’s feedback was that they enjoyed
being active but wanted to spend more time exploring the game Just Dance and
have longer to complete their poster. To
be very honest, I thought this would be the case. If I was to use this context in the classroom
myself I would have split the lesson over two classes so all children could
engage in the Just Dance game together.
Then later, all children could engage in making their posters together
without being distracted from what was going on around them (which I believe
happened). Due to the rushed nature of
the learning experience I am not sure the children fully understood the
relevance Just Dance had to making their poster. Brooks-Young says:
“…students need to be provided with opportunities to reflect on their
gaming experiences to be sure they understand the content learning”
Brooks-Young, S (2010, p.95).
I believe that if the exploration of the Just Dance game and making
the posters was done in two separate lessons then the children would have more
likely seen the relevance of the context to their learning experience. Also, we as teachers would have had more time
to make this clear to the children.
A final point to consider would be the organisation and management of
this activity if I were to do it myself in the classroom. Today we had a ratio of 5 students to 8
pupils. I felt this was far too many
students to the number of children and made it an uncomfortable environment for
me to work in as I often felt I had no purpose.
However I do realise if I were to do this activity myself in the primary
classroom it would be a whole new difficult as there would be a ratio of 30
children to 1 teacher. Saying that I
quietly feel confident I would manage the children’s learning effectively.
References
Brooks-Young,
S (2010). Teaching with the tools kids really use – learning with web and mobile
technologies. London : Sage Ltd.
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